Again, do not pre-determine where you should move. You should be calm, and you should not hurry. (It is possible to rotate 3M after the first hole is exposed, but it's quite hard to do (at least for me).) You should not pre-determine where your pointer should move before the location is known, because if it turns out to be wrong, then you probably will die. Right after the location of the first hole is exposed, quickly move to there. It is possible to distinguish between stair and multi-C, but it is not easy and is not necessary to do. This can be found out by looking at distances between parts. Then, look at following parts to find out whether it is triple-C or not. Since going to wrong direction results in unrecoverable mistake, quick and accurate classification of these patterns is very important, and it is most important thing to do in the BW mode.įirst of all, since it can't be known quickly where the hole is (at top, bottom), the pointer should be moved to middle. Stair, Multi-C, and Triple-CIf first holes of these patterns are located at top or bottom, they are all look alike. If you failed to recognize a pattern for 0.5 seconds because of thinking something else or watching timer, then you will die. Only look at the timer when you just entered long and easy patterns like whirlpool, and even then, do not take too much time watching the timer. When you're about to set a new PR, then don't think something like 'It is only 5 seconds before new record. Doing this is very important, because not making mistakes is impossible, but managing mistakes are quite possible. Then, you should know how much you should turn, and turn as quickly as possible, to cover the mistake. When you made a mistake, you should know immediately you made some mistake. Making mistakes are OK, but it is very important to manage such mistakes and continue playing. Sometimes you will make some mistakes.To avoid those situations, as you can watch from my video at top, I usually bring my pointer to middle as much as possible, even when it is not safe thing to do. It can be too late to avoid when the pointer is at the bottom while the hole is at the top. ![]() As you can see, single C with hole at top or bottom is quite difficult to handle, because it is not clear where the hole is. Move your pointer to the (vertical) middle as much as possible.Prepare the sudden rotations, and do not loose where your pointer is. If you are used to Hyper Hexagonest, then sudden rotations in BW mode is not very hard to follow, but sometimes you will lost where you are. (Actually, I still can't cover a pattern well: a solo C followed by triple C, where holes are located in top and bottom. (For me the score went something like 400s -> 800s -> 1500s.) In this guide, I will cover how I almost conquered the BW mode. While it requires a lot of practice, the BW mode can be "beaten" which will result in sudden increase of the score. Patterns in Hyper Hexagoner and Hyper Hexagonest both appear.The whole stage is not rotating most times. ![]() The BW mode is very different from other six modes in few but important ways: In BW mode, patterns appeared in Hyper Hexagoner and Hyper Hexagonest will appear. You can see it after playing 360s (Hexagon), 240s (Hexagoner), 120s (Hexagonest), 300s (Hyper Hexagon), 180s (Hyper Hexagoner), or 60s (Hyper Hexagonest). Then it warps (or "unwraps") the image based on that reference frame, using OpenGL fragment shaders.(First of all, sorry for my bad English grammar.)īlack-White (BW) mode in Super Hexagon is appeared when the Hyper Hexagonest level is beated. ![]() It employs Computer Vision algorithms provided by SimpleCV to establish a reference frame in the image. Second example from Shaun LeBron's Super Hexagon Unwrapper: The point is that a bot for this game makes a really nice image processing project to start learning OpenCV: simple shapes but lots of human disturbing effects, fast-paced game meaning real-time is required, very simple controls: rotate CW or CCW. Super Hexagon is a really hard game. The goal of Super Hexagon is to control a small triangle which circles around a central hexagon (which occasionally collapses into a pentagon or square in the hexagon and hyper hexagon difficulty) attempting to avoid contact with incoming "walls".įirst example from Valentin Trimaille's Super Hexagon bot: Two great examples of using Computer Vision to beat Super Hexagon.
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