Microsoft slowly improved on the design of their heatsink, while also using more efficient parts within their consoles. The newer Slim, and E consoles combined the CPU and the GPU into a single chip, and cooled it using a larger single heatsink. Interestingly the final revision of the fat Xbox 360, Kronos, kept the processor heatsink from Falcon, but reverted back to the original Xenon graphics chip heatsink. Jasper was another revision that used the same Falcon heatsinks. Opus, from 2008, was another revision that had the same heatsinks as Falcon, but didn’t have HDMI. This new heatsink featured a larger all aluminum design with many thicker fins. Falcon kept the same graphics heatsink from the Zephyr revision, but upgraded the processor heatsink. Later in 2007, Microsoft released the third revision of the Xbox 360, called Falcon. The processor heatsink remained unchanged. Many Xenon systems that were repaired by Microsoft were shipped back with this upgraded heatsink. They added a copper heatpipe leading to second array of aluminum fins. Along with an HDMI port, Zephyr improved the design of the graphics heatsink. Microsoft quickly released a new revision of the console called Zephyr. Those original heatsinks weren’t enough to cool the Xbox 360, leading to the red ring of death (RRoD) problem. On the processor there was a beefier heatsink with a copper baseplate, heat pipes, and many aluminum fins. It featured a very short, but long and deep aluminum fin heatsink on top of the graphics chip. ![]() Microsoft’s first Xbox 360 revision was called Xenon. Right now I’m in the process of attaching a computer heatsink to my console, but before I write about that, I should probably write about all of the Xbox 360 heatsink options. After making my fat PS3 nearly silent, I wanted to make my Xenon Xbox 360 as quiet as possible.
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